> For the complete documentation index, see [llms.txt](https://mz-resources.gitbook.io/mz-resources/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://mz-resources.gitbook.io/mz-resources/mz-resources.md).

# mz-resources

## Introduction

Rewarding players for their time in your server/city is a sure fire way to have them return and respect the rules that you put in place.

The ethos behind mz-resources is a largely progression based skill system which rewards players for their repeated engagement with a particular part of your server. By linking progresion to skills, a player has more than the usual item incentive to take part in your server (or "grind). By linking elements of grind to a healthy economy - server owners can build a reward structure similar to that offered by popular MMORPG style games which will keep players coming back.

Whilst all mz-resources have configuration options to utilise the script's functionality without reference to mz-skills (being the centralised XP system), more can be extracted from mz-resources by using mz-skills in almost all cases. This is because time has been spent tweaking the rewards a player obtains based on how much "XP" they have managed to obtain.&#x20;
