mz-resources
What is a progression-based fiveM economy and how do you use XP and better player rewards to create a more immersive fiveM experience
Introduction
Rewarding players for their time in your server/city is a sure fire way to have them return and respect the rules that you put in place.
The ethos behind mz-resources is a largely progression based skill system which rewards players for their repeated engagement with a particular part of your server. By linking progresion to skills, a player has more than the usual item incentive to take part in your server (or "grind). By linking elements of grind to a healthy economy - server owners can build a reward structure similar to that offered by popular MMORPG style games which will keep players coming back.
Whilst all mz-resources have configuration options to utilise the script's functionality without reference to mz-skills (being the centralised XP system), more can be extracted from mz-resources by using mz-skills in almost all cases. This is because time has been spent tweaking the rewards a player obtains based on how much "XP" they have managed to obtain.
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